About
3D Game Artist who grew up loving games and now gets to help create them. Combines a genuine passion for gameplay and storytelling with strong 3D art skills to bring characters, worlds, and objects to life. Creative, detail-oriented, and driven by the joy of turning imagination into something players can explore and enjoy.
- Based in
- Bengaluru, India
- Education
- Bachelor of Visual Arts (B.V.A) in Animation and MultimediaBengaluru North University · 2024 · CGPA 8.52
Projects
Environments, props, and hard surface.
Click on any project for details.
Experience
3D Artist · Self-Employed
Feb 2023 – Present
- Delivered high-quality, game-ready 3D assets for clients, ensuring artistic excellence and technical optimization.
- Created game assets from concept to final implementation, including modeling, UV mapping, baking, texturing, and engine-ready export.
- Developed modular environment assets and reusable prop libraries to improve production efficiency.
- Worked independently while maintaining high productivity and attention to detail throughout the production pipeline.
- Performed quality checks to identify and resolve modeling, UV, texturing, and shading issues.
3D Game Artist · Onerostech
Jun 2022 – Jan 2023
- Created optimized low-poly models with clean topology for real-time game performance.
- Produced clean UV layouts with consistent texel density for efficient texture utilization.
- Optimized meshes, materials, and textures to improve rendering performance.
- Created physically based rendering (PBR) textures using industry-standard workflows to achieve realistic and stylized visual quality.
- Maintained asset quality while adhering to polygon, texture, and memory budgets.
- Utilized reference gathering and visual research to improve asset authenticity.
3D Artist Intern · Tracelink
Feb 2022 – Apr 2022
- Created high-quality, game-ready 3D assets including props, weapons, and environment assets for Unity.
- Collaborated with artists, designers, and developers to maintain visual consistency and meet production deadlines.
- Followed technical art guidelines, naming conventions, and asset pipelines throughout the production process.
- Participated in asset reviews, implemented feedback efficiently, and delivered production-ready assets within scheduled milestones.
- Built reusable asset libraries to maintain consistency across multiple game levels.
3D Artist Intern · Foonix
Dec 2021 – Jan 2022
- Created high-quality 3D models of furniture & home decor items based on feedback.
- Rendered simple frames of 3D animations to boost content usability.
- Implemented Blender upgrades to develop low-poly 3D models of furniture with the highest precision.
Skills & software
Core skills
- Hard Surface Modeling
- Prop Modeling
- Environment Asset Creation
- Modular Environment Design
- Clean Topology
- High Poly to Low Poly Workflow
- Real-Time Asset Creation
- Asset Optimization
- PBR Texturing
- UV Optimization
- Texture Baking
Software
Maya
Blender
ZBrush
Plasticity
Substance Painter
Substance Designer
Marmoset Toolbag
Unreal Engine
Photoshop
Speed Tree
Gaea
Unity
Marvelous Designer
Contact