3D Game Artist

Yash Sompura

Grew up loving games. Now I help build them.

About

3D Game Artist who grew up loving games and now gets to help create them. Combines a genuine passion for gameplay and storytelling with strong 3D art skills to bring characters, worlds, and objects to life. Creative, detail-oriented, and driven by the joy of turning imagination into something players can explore and enjoy.

Based in
Bengaluru, India
Education
Bachelor of Visual Arts (B.V.A) in Animation and MultimediaBengaluru North University · 2024 · CGPA 8.52

Projects

Environments, props, and hard surface.

Click on any project for details.

Experience

  1. 3D Artist · Self-Employed

    Feb 2023Present

    • Delivered high-quality, game-ready 3D assets for clients, ensuring artistic excellence and technical optimization.
    • Created game assets from concept to final implementation, including modeling, UV mapping, baking, texturing, and engine-ready export.
    • Developed modular environment assets and reusable prop libraries to improve production efficiency.
    • Worked independently while maintaining high productivity and attention to detail throughout the production pipeline.
    • Performed quality checks to identify and resolve modeling, UV, texturing, and shading issues.
  2. 3D Game Artist · Onerostech

    Jun 2022Jan 2023

    • Created optimized low-poly models with clean topology for real-time game performance.
    • Produced clean UV layouts with consistent texel density for efficient texture utilization.
    • Optimized meshes, materials, and textures to improve rendering performance.
    • Created physically based rendering (PBR) textures using industry-standard workflows to achieve realistic and stylized visual quality.
    • Maintained asset quality while adhering to polygon, texture, and memory budgets.
    • Utilized reference gathering and visual research to improve asset authenticity.
  3. 3D Artist Intern · Tracelink

    Feb 2022Apr 2022

    • Created high-quality, game-ready 3D assets including props, weapons, and environment assets for Unity.
    • Collaborated with artists, designers, and developers to maintain visual consistency and meet production deadlines.
    • Followed technical art guidelines, naming conventions, and asset pipelines throughout the production process.
    • Participated in asset reviews, implemented feedback efficiently, and delivered production-ready assets within scheduled milestones.
    • Built reusable asset libraries to maintain consistency across multiple game levels.
  4. 3D Artist Intern · Foonix

    Dec 2021Jan 2022

    • Created high-quality 3D models of furniture & home decor items based on feedback.
    • Rendered simple frames of 3D animations to boost content usability.
    • Implemented Blender upgrades to develop low-poly 3D models of furniture with the highest precision.

Skills & software

Core skills

  • Hard Surface Modeling
  • Prop Modeling
  • Environment Asset Creation
  • Modular Environment Design
  • Clean Topology
  • High Poly to Low Poly Workflow
  • Real-Time Asset Creation
  • Asset Optimization
  • PBR Texturing
  • UV Optimization
  • Texture Baking

Software

  • Maya logoMaya
  • Blender logoBlender
  • ZBrush logoZBrush
  • Plasticity logoPlasticity
  • Substance Painter logoSubstance Painter
  • Substance Designer logoSubstance Designer
  • Marmoset Toolbag logoMarmoset Toolbag
  • Unreal Engine logoUnreal Engine
  • Photoshop logoPhotoshop
  • Speed Tree logoSpeed Tree
  • Gaea logoGaea
  • Unity logoUnity
  • Marvelous Designer logoMarvelous Designer

Contact

Open to 3D game art roles.